Engineering Curriculum Vitae - 2005

Tim McFadden

Employed at Interniche Technologies Inc., working on their IPv4/IPv6 TCP/IP stack.


Professional profile

Tim McFadden is very interested in cyberspace, distributed systems, and communications protocols, and has worked on the skin of cyberspace in embedded systems, wireless, and VR. Also, he’s worked in the depths of cyberspace, in OS and protocol internals (TCP/IP).

His five-year plan is to help to bring cyberspace to quantum computing as a software engineer.

At France Telecom R&D, California, he pioneered open ontologies for wireless devices and conceived of and got support for a project using smart RF tags to give handhelds context-awareness . RDF packets, generated in real-time, were sent from smart tags to a handheld. It appeared as a demonstration at Pervasive 2002, Zürich.

Also at France Telecom R&D, he designed and implemented RTP/RTCP for an MPEG-4 player. For the same player, designed and implemented in MPEG-J (Java), a networked, 3D trading game, and worked on the streaming video server.

For several years Mr. McFadden worked in embedded systems on a variety of platforms, using real-time operating systems and many protocols - ATM, PCI, I2C, etc.

He has championed software design and taken many arrows for it. As Einstein said, “The hard part is keeping all the balls up in the air.” Tim uses UML, functional, and entity-relationship, and is now investigating Petri nets.

At the First Conference on Cyberspace, Austin, TX, 1990, Mr. McFadden delivered a paper, “Notes on the Structure of Cyberspace and the Ballistic Actors Model”, published in Cyberspace: First Steps. This launched his interest in VR and immersive technologies. He built a VRML world, Posada Space, with Mike Mosher, cyber artist; accepted at VRML ‘99 for its art gallery.

Mr. McFadden studies and codes soft computing, which goes beyond “predicate-logic-based methods”, rather, working with the “pervasive imprecision of the real world”, to quote Lotfi Zadeh. Please enjoy Tim’s ART1 code on his website.

Education
B.S. in Physics and B.A. in Mathematics – UCLA.

Publications

“Notes on the Structure of Cyberspace and the Ballistic Actors Model”,
Cyberspace: First Steps, Michael Benedikt, Ed., MIT Press, 1992.

"A Sonar, Interactive Dance and Music system", with Thomas Miley, Computers Math. Applic. Vol. 32., No. 1, pp. 97-107, 19.